
TrAIT
Context
TrAIT is a stroke rehabilitation system I built at UBC in collaboration with clinical researchers. Traditional upper-limb therapy is low-repetition and hard to sustain — conventional sessions produce roughly 32 therapeutic reaches; the clinical bar for motor relearning demands an order of magnitude more.
Decision
I built TrAIT in Unity with Leap Motion for precise 3D hand tracking and integrated the Challenge Point Framework for adaptive difficulty. The key decision was designing session telemetry that clinicians could actually trust in a peer-reviewed study — every reach timestamped, every workspace boundary calibrated to the individual patient, no data dropped on disconnection.
Outcome
The peer-reviewed study reported approximately 13% improvement in paretic arm function and roughly 31× more therapeutic reaches per session versus conventional care. Published in Neurorehabilitation and Neural Repair.